Esitys aiheesta: "Irmeli Sinkkonen TkL, tutkija"— Esityksen transkriptio:
1 Irmeli Sinkkonen TkL, tutkija firstname.lastname@example.org GUI-designIrmeli SinkkonenTkL, tutkija
2 GUI types Almost GUI GUIs Apple Windows 3.1 Windows 95 OS/2 Motif Standard GUIOne-time GUI
3 Today / Building GUIs (Select the application structure) Build the navigation model and evaluateDesign the screensBuild the menus, evaluateselect the command buttonsselect the metaphorsselect representationscreate the fields, labels and other controlscreate the layoutadd the shortcuts and icons, evaluatecheck the colours, visibility, restrictions, conceptual model, mappings, symbol language, exits, and feedbackbuild the dialog boxes accordinglybuild the helpsevaluate
4 Object - Action grammar Select object, then do actioninterface emphasizes 'nouns' (visible objects) rather than 'verbs' (actions), but all action must be developed thinking users’ tasksAdvantagescloser to real worldmodeless interactionactions always within context of objectinappropriate ones can be hiddengeneric commandsthe same type of action can be performed on the objecteg drag ‘n drop:
7 Designing windowsA typical mistake doing the windows looking database windows when it should look like the tasksask always:why the user looks at this window?Can this window somehow make it easier to decide what to do…what they actually want is ...
8 Summary GUI- design is a creative process, with many options Your design should reflectthe results of the interviews, task analysisexisting conventions when applicabledesign guidelines when applicableUsability testing helps you decide which of several options to pursue